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CHAMPIONSHIP EVENT 06Design & Product Experience

UI/UX WAR

UX WARS — LANDING PAGE PROTOTYPING CHALLENGE

An electrifying design challenge evaluating participants on creating intuitive, high-impact landing page prototypes.

DAYDay 2 (30 Oct)
DURATION3.5 Hours (12:30 PM – 04:00 PM)
VENUEDesign Studio & Mac Lab
FORMATTeam (2 to 3 Members)
UI/UX WAR
06

EVENT OVERVIEW

PURPOSE & CHAMPIONSHIP SCOPE

UX Wars is an electrifying design challenge that pushes participants to blend creativity with functionality by designing high-impact landing page prototypes. In a digital world driven by user experience, this event evaluates participants on their ability to understand user needs, translate ideas into intuitive designs, and present visually compelling solutions within a limited timeframe.

The challenge simulates real-world product design scenarios where designers must think fast, balance aesthetics with usability, and justify their design decisions clearly.

KEY HIGHLIGHTS

  • 01Team Size: Up to 2 to 3 members per team.
  • 02Design an original, high-impact landing page prototype based on the revealed challenge theme.
  • 03Permitted digital design tools: Figma, Adobe XD, Canva, or Sketch.
  • 04Strict submission deadline: 3:30 PM on Day 2 followed by live pitching & design defense.
  • 05Evaluated across User-Centric Usability, Visual Aesthetics, Functionality & Innovation, and Presentation.

COMPLETE EVENT SCHEDULE

TIME SLOTSESSION / PHASEACTIVITY DESCRIPTION
12:30 PM – 03:30 PMDesigning & PrototypingTheme reveal and landing page prototyping in Figma/Adobe XD under strict time constraints (pitching time covered during designing time).
03:30 PM – 04:00 PMPitching & PresentationDesign walkthrough and user flow defense before the judging panel (covered during designing time).
04:00 PM – 05:15 PMPrize Distribution CeremonyOfficial recognition and awards presentation during the Day 2 Grand Ceremony.
12:30 PM – 03:30 PM

Designing & Prototyping

Theme reveal and landing page prototyping in Figma/Adobe XD under strict time constraints (pitching time covered during designing time).
PHASE 01
03:30 PM – 04:00 PM

Pitching & Presentation

Design walkthrough and user flow defense before the judging panel (covered during designing time).
PHASE 02
04:00 PM – 05:15 PM

Prize Distribution Ceremony

Official recognition and awards presentation during the Day 2 Grand Ceremony.
PHASE 03

RULES AND GUIDELINES

01

1: Things To Bring

  • Participants must carry their own laptop, chargers, mouse/peripherals, and required accessories
  • Ensure design and prototyping software (Figma, Adobe XD, Canva, Sketch, etc.) is installed, updated, and ready beforehand
  • Carry both the original and a photocopy of College ID Card / Government-issued ID Card for identity verification
  • Carry a power bank and extension board if required for uninterrupted participation throughout the event.
02

2: Team Guidelines

  • Each team must consist of up to 2–3 members as specified by the organizers
  • All team members must be registered participants
  • Teams must strictly follow the official design brief and challenge theme announced during the event
  • The landing page prototype must be created within the design window (12:30 PM – 3:30 PM)
  • All team members must remain present during the assigned event duration and pitching session (3:30 PM – 4:00 PM)
  • Any change in team composition must be communicated to and approved by the organizers.
03

3: Design & Creation Rules

  • The concept, wireframe, and landing page prototype must be original and created specifically for the challenge during the event
  • Plagiarism, direct copying, or using pre-existing design templates/kits without substantial creative work is strictly prohibited
  • Previously designed landing pages or pre-existing projects submitted as original work are not allowed
  • Digital design tools only (Figma, Adobe XD, Canva, Sketch). Internet access is permitted for asset references, fonts, icons, and royalty-free stock assets
  • Offensive, discriminatory, hateful, explicit, or inappropriate content is strictly prohibited
  • Any copyrighted third-party assets must have appropriate licensing/permissions.
04

4: Submission & Evaluation

  • Teams must submit their interactive prototype link (public view access enabled) through the official submission form before 3:30 PM on Day 2
  • Only the final submitted version will be evaluated
  • Participants are responsible for ensuring that their submitted link is accessible to the judges without permission barriers
  • Late submissions will not be accepted unless explicitly permitted by the organizers
  • Each team presents its prototype during the pitching window (3:30 PM – 4:00 PM), explaining user flow, UI/UX rationale, typography, and visual hierarchy
  • The judges' decision will be final.
05

5: Disqualification

  • A team may be disqualified for: Plagiarism or copying another team's design work
  • Using pre-existing landing pages or full templates as an original submission
  • Failing to follow the official design brief or event instructions
  • Submitting after the specified deadline
  • Using inappropriate, offensive, discriminatory, or objectionable content
  • Providing false registration details
  • Attempting to manipulate the judging or evaluation process
  • Any serious misconduct or repeated violation of event rules.
06

6: Event Discipline & Safety

  • Participants must follow all instructions given by the organizing committee, volunteers, and event coordinators
  • Maintain discipline and respect other teams, judges, and organizers
  • Do not damage or misuse campus lab property, extension sockets, or equipment
  • Participants are responsible for the safety of their personal laptops, devices, and belongings
  • Any misconduct, disruption, or violation of event decorum may result in immediate disciplinary action.

EVALUATION CRITERIA

User-Centric Approach & Usability

Intuitive navigation, seamless user flow, information architecture, and accessibility.

Visual Appeal & Aesthetics

Typography, color harmony, visual hierarchy, layout balance, and modern design polish.

Functionality & Innovation

Problem-solving effectiveness, unique interactive features, and creative interpretation of the theme.

Presentation & Design Defense

Clarity and confidence in explaining design decisions, user empathy, and answering judges' questions.