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CHAMPIONSHIP EVENT 06Design & Product Experience

UI/UX WAR

UX WARS — LANDING PAGE PROTOTYPING CHALLENGE

An electrifying design challenge evaluating participants on creating intuitive, high-impact landing page prototypes.

DAYDay 1 (29 Sept)
DURATION12:00 PM – 05:00 PM
VENUEDesign Studio & Mac Lab
FORMATTeam / Individual
UI/UX WAR
06

EVENT OVERVIEW

PURPOSE & CHAMPIONSHIP SCOPE

UX Wars is an electrifying design challenge that pushes participants to blend creativity with functionality by designing high-impact landing page prototypes. In a digital world driven by user experience, this event evaluates participants on their ability to understand user needs, translate ideas into intuitive designs, and present visually compelling solutions within a limited timeframe.

The challenge simulates real-world product design scenarios where designers must think fast, balance aesthetics with usability, and justify their design decisions clearly.

KEY HIGHLIGHTS

  • 01To enhance UI/UX design thinking and creativity.
  • 02To assess problem-solving and user-centric design skills.
  • 03To test the ability to design under time constraints.
  • 04To improve presentation and design justification skills.
  • 05To provide hands-on exposure to industry-standard design tools.

COMPLETE EVENT SCHEDULE

TIME SLOTSESSION / PHASEACTIVITY DESCRIPTION
12:00 PM – 12:10 PMTheme / Challenge Reveal (10 minutes)Participants receive a design prompt related to a startup, product launch, or service (creating a landing page for a new app, redesigning a business website, or improving UX for a target audience).
12:10 PM – 03:30 PMDesign and PrototypingParticipants design a high-fidelity landing page prototype using tools such as Figma, Adobe XD, or Canva reflecting UI/UX principles, hierarchy, typography, colors, responsiveness, and usability.
04:00 PM – 05:00 PMPitch and Presentation (5 minutes per team)Each team presents its prototype, explaining design choices, user flow, and UI/UX reasoning. Judges evaluate based on usability, innovation, visual appeal, and practicality.
12:00 PM – 12:10 PM

Theme / Challenge Reveal (10 minutes)

Participants receive a design prompt related to a startup, product launch, or service (creating a landing page for a new app, redesigning a business website, or improving UX for a target audience).

PHASE 01
12:10 PM – 03:30 PM

Design and Prototyping

Participants design a high-fidelity landing page prototype using tools such as Figma, Adobe XD, or Canva reflecting UI/UX principles, hierarchy, typography, colors, responsiveness, and usability.

PHASE 02
04:00 PM – 05:00 PM

Pitch and Presentation (5 minutes per team)

Each team presents its prototype, explaining design choices, user flow, and UI/UX reasoning. Judges evaluate based on usability, innovation, visual appeal, and practicality.

PHASE 03

RULES AND GUIDELINES

01

Participants must use digital design tools only.

02

Designs must be original and created during the event duration.

03

Internet usage is allowed for reference and assets.

04

Late submissions will not be considered.

05

Judges’ decisions will be final and binding.

JUDGING CRITERIA & MARKS

User-Centric Approach10 Marks

Intuitive navigation and user flow.

Visual Appeal10 Marks

Aesthetic quality and branding consistency.

Functionality and Innovation10 Marks

Problem-solving effectiveness and creativity.

Presentation and Justification10 Marks

Clarity and confidence in explanation.

STARTING GRID REGISTRATION
REGISTRATIONS LIVE • LIMITED SLOTS

LOCK IN YOUR SPOT ON THE GRID FORUI/UX WAR

Step onto the competitive arena of IMPRENDITORE 5.0. Assemble your squad, validate your concepts, and compete for championship glory and prizes.